Dragon Quest X Embraces MMO Design

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Soon, the slimes will feeling your cooperative, online wrath!

Now and then, IT's a good idea for a long-running series to try something new. Favorable the success of Dragon Quest 9 on the DS, Square Enix decided to stick with Nintendo for its following installment. Dragon Quest X will come out for the Wii and the WiiU, but don't bear another traditional single-player installment. Instead, the lame will adopt MMO features, allowing players to quest cooperatively.

How much of the courageous is really an MMO and how much is a single-player game with cooperative elements is still unknown, but Square Enix has disclosed few assistive details. Players can unaccompanied the game if they wish, although they will need the help of information processing system-controlled party members. They may also require a constant cyberspace connection. For human parties, each player testament input a single command in a longstanding Dragon Quest-style menu, then wait for his Beaver State her next address roll around. Square Enix has also highlighted features such as hub cities, a crafting system, persistent characters and locations, and a potential difference time unit tip.

While players of the Wii and WiiU versions will be able to play connected the same servers, the WiiU version will boast increased graphics. Both versions may also be compatible with the 3DS, which would countenance players to download characters to their handhelds and share them with new physical consoles.

Final Fantasy, another venerable JRPG franchise, has already tried the MMO route doubly with varying degrees of success. Dragon Quest X looks to be keeping much of its original expression intact, which should help it avoid some of the flourishing pains that its analogue has faced. Japan will see Flying dragon Quest X sometime in 2012.

Author: GamePro

https://www.escapistmagazine.com/dragon-quest-x-embraces-mmo-design/

Source: https://www.escapistmagazine.com/dragon-quest-x-embraces-mmo-design/

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